Eve Online Implant Slots

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The 5% speed implant isn't a bad choice for mach either. Those are the 3 'core' ones that will noticeably help your mission completion times as they will total 5% speed and 10% DPS over base. Each of them runs something like 150 mil but if you cant afford that and you are flying a 1-2 bil fully fit mach you have no business flying that mach.

  • One character can have up to 10 implants per clone. However this number is not affected by the Cybernetics skill, rather by the available number of slots you clone has (each clone has 10 implant slots). You can read more on this subject on this wiki page.
  • Oct 19, 2015 An implant is an item that plugs directly into a capsuleer's head, providing increased abilities. Once an implant is plugged in, it can only be removed by selecting and destroying it, or by being pod killed. Each implant has a particular place called an implant slot where it goes in a clone's head. Only one plugged-in implant per implant slot.

Price data on Implant sets

Implant SetMembersTotal Cost
Christmas
Genolution Core Augmentation CA-1115,025,000.00
Genolution Core Augmentation CA-2107,883,333.33
Genolution Core Augmentation CA-3271,020,000.00
Genolution Core Augmentation CA-4249,140,000.00
743,068,333.33
High-Grade Talisman
High-grade Talisman Omega743,000,000.00
High-grade Talisman Epsilon190,000,000.00
High-grade Talisman Delta181,900,000.00
High-grade Talisman Gamma299,900,000.00
High-grade Talisman Beta36,510,000.00
High-grade Talisman Alpha29,720,000.00
1,481,030,000.00
High-Grade Snake
High-grade Snake Omega1,218,000,000.00
High-grade Snake Epsilon612,200,000.00
High-grade Snake Delta314,500,000.00
High-grade Snake Gamma213,700,000.00
High-grade Snake Beta161,200,000.00
High-grade Snake Alpha184,700,000.00
2,704,300,000.00
High-Grade Crystal
High-grade Crystal Omega1,065,000,000.00
High-grade Crystal Epsilon542,500,000.00
High-grade Crystal Delta297,450,000.00
High-grade Crystal Gamma184,550,000.00
High-grade Crystal Beta132,750,000.00
High-grade Crystal Alpha98,065,000.00
2,320,315,000.00
High-Grade Halo
High-grade Halo Omega320,400,000.00
High-grade Halo Gamma70,000,000.00
High-grade Halo Epsilon242,000,000.00
High-grade Halo Delta98,400,000.00
High-grade Halo Beta43,750,000.00
High-grade Halo Alpha29,640,000.00
804,190,000.00
High-Grade Slave
High-grade Amulet Omega1,345,500,000.00
High-grade Amulet Gamma199,000,000.00
High-grade Amulet Epsilon596,600,000.00
High-grade Amulet Delta334,166,666.67
High-grade Amulet Beta147,675,000.00
High-grade Amulet Alpha125,750,000.00
2,748,691,666.67
Mid-Grade Crystal
Mid-grade Crystal Omega329,700,000.00
Mid-grade Crystal Gamma63,137,500.00
Mid-grade Crystal Epsilon162,700,000.00
Mid-grade Crystal Delta95,935,000.00
Mid-grade Crystal Beta43,040,000.00
Mid-grade Crystal Alpha32,926,000.00
727,438,500.00
Mid-Grade Halo
Mid-grade Halo Omega154,800,000.00
Mid-grade Halo Gamma27,940,000.00
Mid-grade Halo Epsilon83,980,000.00
Mid-grade Halo Delta39,990,000.00
Mid-grade Halo Beta12,490,000.00
Mid-grade Halo Alpha7,450,000.00
326,650,000.00
Mid-Grade Slave
Mid-grade Amulet Omega392,933,333.33
Mid-grade Amulet Gamma85,626,666.67
Mid-grade Amulet Epsilon224,300,000.00
Mid-grade Amulet Delta122,733,333.33
Mid-grade Amulet Beta55,920,000.00
Mid-grade Amulet Alpha30,920,000.00
912,433,333.33
Mid-Grade Snake
Mid-grade Snake Omega368,500,000.00
Mid-grade Snake Gamma68,410,000.00
Mid-grade Snake Epsilon190,300,000.00
Mid-grade Snake Delta119,000,000.00
Mid-grade Snake Beta52,950,000.00
Mid-grade Snake Alpha34,695,000.00
833,855,000.00
Mid-Grade Talisman
Mid-grade Talisman Omega138,000,000.00
Mid-grade Talisman Gamma10,500,000.00
Mid-grade Talisman Epsilon59,800,000.00
Mid-grade Talisman Delta18,950,000.00
Mid-grade Talisman Beta12,300,000.00
Mid-grade Talisman Alpha6,799,000.00
246,349,000.00
Mid-Grade Centurion
Mid-grade Centurion Omega0.00
Mid-grade Centurion Gamma0.00
Mid-grade Centurion Epsilon0.00
Mid-grade Centurion Delta300,000,000.00
Mid-grade Centurion Beta150,000,000.00
Mid-grade Centurion Alpha160,000,000.00
610,000,000.00
Mid-Grade Nomad
Mid-grade Nomad Omega989,500,000.00
Mid-grade Nomad Gamma165,000,000.00
Mid-grade Nomad Epsilon510,000,000.00
Mid-grade Nomad Delta372,600,000.00
Mid-grade Nomad Beta135,000,000.00
Mid-grade Nomad Alpha95,000,000.00
2,267,100,000.00
Mid-Grade Harvest
Mid-grade Harvest Omega1,445,000,000.00
Mid-grade Harvest Gamma347,400,000.00
Mid-grade Harvest Epsilon1,030,000,000.00
Mid-grade Harvest Delta727,600,000.00
Mid-grade Harvest Beta205,400,000.00
Mid-grade Harvest Alpha181,400,000.00
3,936,800,000.00
Mid-Grade Virtue
Mid-grade Virtue Omega658,600,000.00
Mid-grade Virtue Gamma129,900,000.00
Mid-grade Virtue Epsilon358,600,000.00
Mid-grade Virtue Delta214,600,000.00
Mid-grade Virtue Beta83,880,000.00
Mid-grade Virtue Alpha68,030,000.00
1,513,610,000.00
Mid-Grade Edge
Mid-grade Edge Omega0.00
Mid-grade Edge Gamma250,000,000.00
Mid-grade Edge Epsilon0.00
Mid-grade Edge Delta0.00
Mid-grade Edge Beta0.00
Mid-grade Edge Alpha0.00
250,000,000.00
High-Grade Grail
High-grade Grail Omega199,800,000.00
High-grade Grail Gamma53,415,000.00
High-grade Grail Epsilon90,070,000.00
High-grade Grail Delta65,030,000.00
High-grade Grail Beta33,144,285.71
High-grade Grail Alpha0.00
441,459,285.71
High-Grade Talon
High-grade Talon Omega248,800,000.00
High-grade Talon Gamma59,380,000.00
High-grade Talon Epsilon109,600,000.00
High-grade Talon Delta44,000,000.00
High-grade Talon Beta69,840,000.00
High-grade Talon Alpha36,970,000.00
568,590,000.00
High-Grade Spur
High-grade Spur Omega0.00
High-grade Spur Gamma100,000,000.00
High-grade Spur Epsilon296,000,000.00
High-grade Spur Delta69,700,000.00
High-grade Spur Beta28,950,000.00
High-grade Spur Alpha28,990,000.00
523,640,000.00
Jackal
High-grade Jackal Omega135,700,000.00
High-grade Jackal Gamma64,940,000.00
High-grade Jackal Epsilon89,900,000.00
High-grade Jackal Delta60,000,000.00
High-grade Jackal Beta37,660,000.00
High-grade Jackal Alpha27,990,000.00
416,190,000.00
High-Grade Ascendancy
High-grade Ascendancy Omega3,615,000,000.00
High-grade Ascendancy Gamma235,900,000.00
High-grade Ascendancy Epsilon408,666,666.67
High-grade Ascendancy Delta269,500,000.00
High-grade Ascendancy Beta176,966,666.67
High-grade Ascendancy Alpha144,800,000.00
4,850,833,333.34
Mid-Grade Ascendancy
Mid-grade Ascendancy Omega138,600,000.00
Mid-grade Ascendancy Gamma112,200,000.00
Mid-grade Ascendancy Epsilon147,000,000.00
Mid-grade Ascendancy Delta129,950,000.00
Mid-grade Ascendancy Beta116,333,333.33
Mid-grade Ascendancy Alpha84,995,000.00
729,078,333.33
+1
Limited Cybernetic Subprocessor1,319,250.00
Limited Social Adaptation Chip486,666.67
Limited Neural Boost1,327,000.00
Limited Memory Augmentation1,798,000.00
Limited Ocular Filter494,587.50
5,425,504.17
+2
Limited Ocular Filter - Beta4,368,333.33
Limited Neural Boost - Beta4,877,833.33
Limited Memory Augmentation - Beta4,342,478.26
Limited Cybernetic Subprocessor - Beta4,717,750.00
Limited Social Adaptation Chip - Beta4,927,500.00
23,233,894.92
+3
Social Adaptation Chip - Basic3,734,750.00
Cybernetic Subprocessor - Basic9,698,548.39
Neural Boost - Basic9,529,411.76
Memory Augmentation - Basic9,720,125.00
Ocular Filter - Basic9,294,880.00
41,977,715.15
+4
Memory Augmentation - Standard21,123,500.00
Neural Boost - Standard21,890,000.00
Ocular Filter - Standard21,960,000.00
Cybernetic Subprocessor - Standard20,970,000.00
Social Adaptation Chip - Standard20,820,909.09
106,764,409.09
+5
Social Adaptation Chip - Improved111,000,000.00
Cybernetic Subprocessor - Improved113,375,000.00
Ocular Filter - Improved114,450,000.00
Neural Boost - Improved115,325,000.00
Memory Augmentation - Improved113,016,666.67
567,166,666.67
Low-Grade Grail
Low-grade Grail Omega3,994,900.00
Low-grade Grail Gamma10,990,000.00
Low-grade Grail Epsilon11,860,000.00
Low-grade Grail Delta0.00
Low-grade Grail Beta10,000,000.00
Low-grade Grail Alpha10,900,000.00
47,744,900.00
Low-Grade Spur
Low-grade Spur Omega54,690,000.00
Low-grade Spur Gamma19,840,000.00
Low-grade Spur Epsilon25,000,000.00
Low-grade Spur Delta19,000,000.00
Low-grade Spur Alpha40,000,000.00
Low-grade Spur Beta35,000,000.00
193,530,000.00
Low-Grade Talon
Low-grade Talon Delta28,000,000.00
Low-grade Talon Epsilon23,000,000.00
Low-grade Talon Beta23,000,000.00
Low-grade Talon Omega5,000,000.00
Low-grade Talon Alpha14,370,000.00
Low-grade Talon Gamma25,000,000.00
118,370,000.00
Low-Grade Jackal
Low-grade Jackal Omega1,880,000.00
Low-grade Jackal Gamma11,090,000.00
Low-grade Jackal Epsilon16,390,000.00
Low-grade Jackal Delta0.00
Low-grade Jackal Beta13,700,000.00
Low-grade Jackal Alpha11,190,000.00
54,250,000.00
Low-Grade Centurion
Low-grade Centurion Omega50,000,000.00
Low-grade Centurion Gamma55,110,000.00
Low-grade Centurion Epsilon195,800,000.00
Low-grade Centurion Delta34,500,000.00
Low-grade Centurion Beta9,900,000.00
Low-grade Centurion Alpha19,690,000.00
365,000,000.00
Low-Grade Crystal
Low-grade Crystal Omega397,000,000.00
Low-grade Crystal Gamma155,000,000.00
Low-grade Crystal Epsilon259,900,000.00
Low-grade Crystal Delta163,100,000.00
Low-grade Crystal Beta85,000,000.00
Low-grade Crystal Alpha64,880,000.00
1,124,880,000.00
Low-Grade Edge
Low-grade Edge Omega37,000,000.00
Low-grade Edge Gamma8,900,000.00
Low-grade Edge Epsilon37,800,000.00
Low-grade Edge Delta14,990,000.00
Low-grade Edge Beta3,302,000.00
Low-grade Edge Alpha8,794,000.00
110,786,000.00
Low-Grade Halo
Low-grade Halo Omega35,000,000.00
Low-grade Halo Gamma23,000,000.00
Low-grade Halo Epsilon65,000,000.00
Low-grade Halo Delta18,000,000.00
Low-grade Halo Beta7,029,000.00
Low-grade Halo Alpha23,500,000.00
171,529,000.00
Low-Grade Harvest
Low-grade Harvest Omega226,900,000.00
Low-grade Harvest Gamma174,900,000.00
Low-grade Harvest Epsilon200,000,000.00
Low-grade Harvest Delta360,000,000.00
Low-grade Harvest Beta86,490,000.00
Low-grade Harvest Alpha49,000,000.00
1,097,290,000.00
Low-Grade Nomad
Low-grade Nomad Omega189,900,000.00
Low-grade Nomad Gamma125,100,000.00
Low-grade Nomad Epsilon429,900,000.00
Low-grade Nomad Delta212,900,000.00
Low-grade Nomad Beta101,000,000.00
Low-grade Nomad Alpha29,900,000.00
1,088,700,000.00
Low-Grade Slave
Low-grade Amulet Omega296,100,000.00
Low-grade Amulet Gamma115,000,000.00
Low-grade Amulet Epsilon300,000,000.00
Low-grade Amulet Delta106,900,000.00
Low-grade Amulet Beta44,900,000.00
Low-grade Amulet Alpha35,640,000.00
898,540,000.00
Low-Grade Snake
Low-grade Snake Omega219,500,000.00
Low-grade Snake Gamma37,000,000.00
Low-grade Snake Epsilon99,880,000.00
Low-grade Snake Delta70,000,000.00
Low-grade Snake Beta39,790,000.00
Low-grade Snake Alpha27,000,000.00
493,170,000.00
Low-Grade Talisman
Low-grade Talisman Omega0.00
Low-grade Talisman Gamma5,000,000.00
Low-grade Talisman Epsilon15,280,000.00
Low-grade Talisman Delta16,000,000.00
Low-grade Talisman Beta10,730,000.00
Low-grade Talisman Alpha8,704,000.00
55,714,000.00
Low-Grade Virtue
Low-grade Virtue Omega359,000,000.00
Low-grade Virtue Gamma126,000,000.00
Low-grade Virtue Epsilon380,300,000.00
Low-grade Virtue Delta298,400,000.00
Low-grade Virtue Beta74,510,000.00
Low-grade Virtue Alpha50,000,000.00
1,288,210,000.00
Low-Grade Asklepian
Low-grade Asklepian Omega189,900,000.00
Low-grade Asklepian Gamma99,000,000.00
Low-grade Asklepian Epsilon0.00
Low-grade Asklepian Delta0.00
Low-grade Asklepian Beta33,800,000.00
Low-grade Asklepian Alpha49,900,000.00
372,600,000.00
Mid-Grade Asklepian
Mid-grade Asklepian Omega338,700,000.00
Mid-grade Asklepian Epsilon202,400,000.00
Mid-grade Asklepian Delta142,400,000.00
Mid-grade Asklepian Gamma150,000,000.00
Mid-grade Asklepian Beta63,740,000.00
Mid-grade Asklepian Alpha43,700,000.00
940,940,000.00
High-Grade Asklepian
High-grade Asklepian Omega1,259,000,000.00
High-grade Asklepian Epsilon621,600,000.00
High-grade Asklepian Delta369,200,000.00
High-grade Asklepian Gamma253,500,000.00
High-grade Asklepian Beta158,200,000.00
High-grade Asklepian Alpha145,700,000.00
2,807,200,000.00
Mid-Grade Nirvana
Mid-grade Nirvana Omega432,400,000.00
Mid-grade Nirvana Gamma159,900,000.00
Mid-grade Nirvana Epsilon271,700,000.00
Mid-grade Nirvana Delta200,000,000.00
Mid-grade Nirvana Beta135,700,000.00
Mid-grade Nirvana Alpha118,300,000.00
1,318,000,000.00
High-Grade Nirvana
High-grade Nirvana Gamma338,750,000.00
High-grade Nirvana Omega961,900,000.00
High-grade Nirvana Epsilon668,400,000.00
High-grade Nirvana Delta452,700,000.00
High-grade Nirvana Beta261,200,000.00
High-grade Nirvana Alpha201,350,000.00
2,884,300,000.00
Low-Grade Mimesis
Low-grade Mimesis Omega498,000,000.00
Low-grade Mimesis Epsilon137,500,000.00
Low-grade Mimesis Delta150,000,000.00
Low-grade Mimesis Gamma183,400,000.00
Low-grade Mimesis Beta0.00
Low-grade Mimesis Alpha49,490,000.00
1,018,390,000.00
Mid-Grade Mimesis
Mid-grade Mimesis Omega272,800,000.00
Mid-grade Mimesis Epsilon197,000,000.00
Mid-grade Mimesis Delta316,500,000.00
Mid-grade Mimesis Gamma300,000,000.00
Mid-grade Mimesis Beta139,900,000.00
Mid-grade Mimesis Alpha97,520,000.00
1,323,720,000.00
High-Grade Mimesis
High-grade Mimesis Alpha0.00
High-grade Mimesis Beta222,900,000.00
High-grade Mimesis Delta446,400,000.00
High-grade Mimesis Epsilon489,000,000.00
High-grade Mimesis Gamma339,100,000.00
High-grade Mimesis Omega717,800,000.00
2,215,200,000.00

Skill hardwirings are a type of implant. In general, weapons and ship enhancements are in sets of six, which give a bonus of 1-6% to a given skill or attribute, depending on the grade of the implant, whereas industry, science and processing hardwires are in sets of three and have varying bonuses. The bonuses are stacked separately from the actual corresponding skills, i.e. if a skill gives you 5% / level, and you have the 5% hardwiring, your total effect is 1.25 * 1.05 = 1.3125 for a positive bonus or 0.75 * 0.95 = 0.7125 for a negative bonus, not the 1.30 or 0.70 you would get by adding the 25% and the 5% for a 30% bonus.

Note that each table entry below represents a series of hardwirings, not just one specific implant. Any series consists of different grades that give a different bonus amount. Individual faction and officer hardwires are not listed below.

  • 1Hardwiring by Affected Skill Area
    • 1.1Armor
    • 1.2Drone
    • 1.3Electronic Systems
    • 1.4Engineering
    • 1.5Gunnery
    • 1.7Missiles
    • 1.8Navigation
    • 1.9Neural Enhancement
    • 1.10Resource Processing
    • 1.11Scanning
    • 1.12Science
    • 1.13Shield
    • 1.14Targeting
  • 2Hardwiring by slot, summarized

Hardwiring by Affected Skill Area

Armor

All Armor hardwires are the Inherent Implants 'Noble' type.

Slot 6Slot 7Slot 8Slot 9Slot 10
RS: armor / hull repair systems durationRA: remote armor repair capacitor needMC: hull hit pointsRP: repair system repair amountHG: armor hit points

Summary by Skills

  • Hull Upgrades: HG-1000 series
  • Mechanics: MC-800 series
  • Remote Armor Repair Systems: RA-700 series
  • Repair Systems: RS-600 series

Implants with no corresponding skill:

  • RP-900 series (there is no skill that increases armor repair amount)

Drone

Slot 7Slot 9
Overmind 'Goliath' Drone Tuner T25-10S
Overmind 'Hawkmoth' Drone Tuner S10-25T
CreoDron 'Yellowjacket' Drone Tuner D5-10T
CreoDron 'Bumblebee' Drone Tuner T10-5D

Summary by Skills

  • Drones: Overmind 'Goliath' Drone Tuner T25-10S
  • Drones: Overmind 'Hawkmoth' Drone Tuner S10-25T
  • Drones: CreoDron 'Yellowjacket' Drone Tuner D5-10T
  • Drones: CreoDron 'Bumblebee' Drone Tuner T10-5D


Electronic Systems

There are only Electronic Systems hardwires for slots 8 & 9.

Model nameSlot 8Slot 9
Zainou 'Gypsy'PJ: propulsion jamming cap needEW: ECM & ECM burst cap need
SL: sensor linking cap need
TG: target painting cap need
WD: weapon disruption cap need
Inquest 'Eros'MR: stasis webifier range

Summary by Skill

  • Electronic Warfare: EW-900 series
  • Propulsion Jamming: PJ-800 series
  • Sensor Linking: SL-900 series
  • Target Painting: TG-900 series
  • Weapon Disruption: WD-900 series

Implants with no corresponding skill:

  • MR-800 series - there is no skill that increases stasis webifier range

Engineering

There are no Engineering hardwires for slots 9 & 10.

Model nameSlot 6Slot 7Slot 8
Inherent Implants 'Squire'EO: capacitor recharge rate
EG: power grid output
ES: capacitor emission systems capacitor need
EU: energy upgrade CPU need
EP: energy pulse weapon (smart bomb) duration
EM: total capacitor capacity
Zainou 'Gypsy'EE: CPU amount
EU: Electronics Upgrade modules CPU need

Summary by Skill

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  • Capacitor Emission Systems: 'Squire' ES-700 series
  • Capacitor Management: 'Squire' EM-800 series
  • Capacitor Systems Operation: 'Squire' EO-600 series
  • CPU Management: 'Gypsy' EE-600 series
  • Electronics Upgrades: 'Gypsy' EU-600 series
  • Energy Grid Upgrades: 'Squire' EU-700 series
  • Energy Pulse Weapons: 'Squire' EP-700 series
  • Power Grid Management: 'Squire' EG-600 series

Gunnery

Hardwires that include '(all)' affect all types and sizes of turrets.

Model nameSlot 6Slot 7Slot 8Slot 9Slot 10
Eifyr & Co. 'Gunslinger'SP: small projectile damageMR: tracking speed (all)MP: medium projectile damageSS: turret damage (all)LP: large projectile damage
Inherent Implants 'Lancer'SE: small energy damageCB: turret capacitor need (all)ME: medium energy damageRF: rate of fire (all)LE: large energy damage
Zainou 'Deadeye'SH: small hybrid damageTA: falloff (all)MH: medium hybrid damageST: optimal range (all)LH: large hybrid damage
Zainou 'Gnome'WU: CPU need (all)

Summary by Slot

Out of slots 6, 8, and 10 you probably have 1 obvious choice you care about, i.e. your favorite racial turret in your favorite size.

6: +damage for racial small turret, else use a utility hardwire.
7: +tracking, -capacitor use or +falloff.
8: +damage for racial medium turret, else use a utility hardwire.
9: +damage, +rate of fire or +optimal.
10: +damage for racial large turret, else -CPU.

Summary by Skill

  • Controlled Bursts: Inherent Implants 'Lancer' CB-700 series
  • Motion Prediction: Eifyr & Co. 'Gunslinger' MR-700 series
  • Gunnery: Inherent Implants 'Lancer' RF-900 series
  • Sharpshooter: Zainou 'Deadeye' ST-900 series
  • Small Energy Turret: Inherent Implants 'Lancer' SE-600
  • Medium Energy Turret: Inherent Implants 'Lancer' ME-800
  • Large Energy Turret: Inherent Implants 'Lancer' LE-1000
  • Small Hybrid Turret: Zainou 'Deadeye' SH-600
  • Medium Hybrid Turret: Zainou 'Deadeye' MH-800
  • Large Hybrid Turret: Zainou 'Deadeye' LH-1000
  • Small Projectile Turret: Eifyr & Co. 'Gunslinger' SP-600
  • Medium Projectile Turret: Eifyr & Co. 'Gunslinger' MP-800
  • Large Projectile Turret: Eifyr & Co. 'Gunslinger' LP-1000
  • Surgical Strike: Eifyr & Co. 'Gunslinger' SS-900 series
  • Trajectory Analysis: Zainou 'Deadeye' TA-700 series
  • Weapon Upgrades: Zainou 'Gnome' WU-1000 series

Industry

There is only one set of Industry hardwires - the Zainou 'Beancounter' BX-800 series for slot 8. There are three in the series, which reduce manufacturing time by 1%, 2% and 4%.

Missiles

Model NameSlot 6Slot 7Slot 8Slot 9Slot 10
Zainou 'Deadeye'MB: missile flight time
MP: missile velocity
GP: explosion radiusTN: explosion velocityRL: rate of fire
Zainou 'Gnome'LE: CPU need
Zainou 'Snapshot'CM: Cruise Missile damage
TD: Torpedo damage
AM: Heavy Assault Missile damage
HM: Heavy Missile damage
DM: Defender Missile velocityLM: Light Missile damage
RD: Rocket damage
FR: FoF explosion radius

Note that the Zainou 'Gnome' 'LE-600' series in slot 6 saves launcher CPU but the Zainou 'Gypsy' 'EE-600' series (in the engineering group) fits in the same slot and boosts overall CPU, which is preferable.

Summary by Slot

6: +Damage for large launchers, else use a utility hardwire.
7: +Damage for medium launchers, else range.
8: -Explosion radius, else +Velocity for defenders (but a utility hardwire is probably preferable over that).
9: +Damage for small launchers, else +Explosion velocity.
10: +ROF unless you really love FoF.

Summary by Skill

  • Cruise Missiles: 'Snapshot' CM-600 Series
  • Defender Missiles: 'Snapshot' DM-800 Series
  • Guided Missile Precision: 'Deadeye' GP-800 Series, 'Snapshot' FR-1000 Series (FoF missiles only)
  • Heavy Assault Missiles: 'Snapshot' AM-700 Series
  • Heavy Missiles: 'Snapshot' HM-700 Series
  • Light Missiles: 'Snapshot' LM-900 Series
  • Missile Bombardment: 'Deadeye' MB-700 Series
  • Missile Projection: 'Deadeye' MP-700 Series
  • Rapid Launch: 'Deadeye' RL-1000 Series
  • Rockets: 'Snapshot' RD-900 Series
  • Target Navigation Prediction: 'Deadeye' TN-900 Series
  • Torpedoes: 'Snapshot' TD-600 Series

Navigation

Navigation hardwires are Eifyr & Co. 'Rogue'. There are no Navigation hardwires for slot 10.

Slot 6Slot 7Slot 8Slot 9
AC: Afterburner / Microwaprdrive speed
AB: Afterburner duration
NN: ship velocity
WD: warp drive cap need
WS: warp speed
EM: ship agilityFC: Afterburner cap needHS: Microwarpdrive cap need

Summary by Skill

  • Acceleration Control: AC-600 series
  • Afterburner: AB-600 series
  • Evasive Maneuvering: EM-700 series
  • Fuel Conservation: FC-800 series
  • High Speed Maneuvering: HS-900 series
  • Navigation: NN-600 series
  • Warp Drive Operation: WD-600 series

Implants with no corresponding skill:

  • WS-600 series - there is no skill that increases warp speed

Neural Enhancement

All Neural Enhancement hardwires are the Eifyr & Co. 'Alchemist' type. There are no hardwires for slots 6 & 7 and there are only 2 grades per set.

Slot 8Slot 9Slot 10
BY: booster durationNC: booster side effect severityNR: booster side effect probability

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Summary by Skill

  • Biology: BY-800 series (5% & 10% grades only)
  • Neurotoxin Control: NC-900 series (3% & 5% grades only)
  • Neurotoxin Recovery: NR-1000 series (3% & 5% grades only)

Resource Processing

There are only Resource Processing hardwires for slots 8 & 10. Each series contains only three grades of hardwire.

Model NameSlot 8Slot 10
Eifyr & Co. 'Alchemist'GH: gas cloud harvester duration
Zainou 'Beancounter'RX: reprocessing waste
Inherent Implants 'Highwall'MX: mining yield
MU: mining upgrade CPU penalty
Inherent Implants 'Yeti'IH: ice harvester duration

Summary by Skill

  • Gas Cloud Harvesting: Eifyr & Co. 'Alchemist GH-800 series
  • Ice Harvesting: Inherent Implants 'Yeti' IH-1000 series
  • Mining: Inherent Implants 'Highwall' MX-1000 series
  • Mining Upgrades: Inherent Implants 'Highwall' MU-1000 series
  • Reprocessing: Zainou 'Beancounter' RX-800 series

Scanning

All Scanning hardwires are the Poteque 'Prospector' type. Some series contain three grades of hardwire and others only have one.

Slot 6Slot 7Slot 8Slot 9Slot 10
AP: scan deviationAQ: probe scanning timeAR: probe scan strengthAC: relic analyzer virus coherence
HC: data analyzer virus coherence
SV: salvage retrieval
EY: virus coherence and module duration

Summary by Skill

  • Archaeology: AC-905 (only one hardwire), EY-1005 (only one hardwire)
  • Astrometric Acquisition: AQ-700 series
  • Astrometric Pinpointing: AP-600 series
  • Astrometric Rangefinding: AR-800 series
  • Hacking: HC-905 (only one hardwire), EY-1005 (only one hardwire)
  • Salvaging: SV-905 (only one hardwire)

Implants with no corresponding skill:

  • EY-1005 (only one hardwire) - this hardwire also gives bonuses to archaeology, hacking and salvage module duration. No skill gives these bonuses.

Science

All Science hardwires are the Zainou 'Beancounter' type. There are no Science hardwires for slots 9 & 10.

Slot 6Slot 7Slot 8
RR: blueprint manufacturing time researchMY: material efficiency research timeSC: blueprint copy time

Summary by Skill

  • Metallurgy: MY-700 series
  • Research: RR-600 series
  • Science: SC-800 series

Shield

All Shield hardwires are the Zainou 'Gnome' type. There are no Shield hardwires for slot 10.

Slot 6Slot 7Slot 8Slot 9
SU: shield upgrade module power grid needSM: shield amountSE: shield emission module cap needSP: shield recharge rate

Summary by Skill

  • Shield Operation: SP-900 series
  • Shield Emission Systems: SE-800 series
  • Shield Management: SM-700 series
  • Shield Upgrades: SU-600 series

Targeting

All Targeting hardwires are the Zainou 'Gypsy' type. There are only Targeting hardwires for slots 7 & 8.

Slot 7Slot 8
SA: scan resolutionLT: targeting range

Summary by Skill

  • Signature Analysis: SA-700 series
  • Long Range Targeting: LT-800 series

Hardwiring by slot, summarized

Slot 6

Skill areaModel namesPurpose
ArmorInherent Implants 'Noble' RSarmor and hull repair systems duration
Electronic Systemsnone
EngineeringInherent Implants 'Squire' EO, EG; Zainou 'Gypsy' EE, EUcapacitor recharge, power grid output; CPU amount, electronics upgrade CPU need
GunneryEifur & Co. 'Gunslinger' SP, Inherent Implants 'Lancer' SE and Zainou 'Deadeye' SHsmall racial turret damage
Industrynone
MissilesZainou 'Gnome' LE; Zainou 'Snapshot' CM & TDlauncher CPU; large missile damage
NavigationEifyr & Co. 'Rogue' AC, AB, NN, WD, WSAB/MWD speed bonus, afterburner duration, velocity, warp cap need, warp speed
Neural Enhancementnone
Resource Processingnone
ScanningPoteque Prospector APscan deviaton
ScienceZainou 'Beancounter' RRblueprintmanufacturing time research
ShieldZainou 'Gnome' SUshield upgrade module power grid need
Targetingnone

Slot 7

Skill areaModel namesPurpose
ArmorInherent Implants 'Noble' RAremote armor repair cap need
Electronic Systemsnone
EngineeringInherent Implants 'Squire' ES, EU, EPcapacitor emissions cap need, energy grid upgrade CPU need, energy pulse (smart bomb) duration
GunneryEifyr & Co. 'Gunslinger' MR; Inherent Implants 'Lancer' CB; Zainou 'Deadeye' TAtracking speed; turret capacitor use; falloff
Industrynone
MissilesZainou 'Deadeye' MB, MP; Zainou 'Snapshot' AM, HMmissile flight time & velocity; medium missile damage
NavigationEifyr & Co. 'Rogue' EMship agility
Neural Enhancementnone
Resource ProcessingMichi's Excavation Augmentor5% bonus to mining yield of mining lasers
ScanningPoteque 'Prospector' AQprobe scanning time
ScienceZainou 'Beancounter' MYmaterial effeciency research time
ShieldZainou 'Gnome' SMshield amount
TargetingZainou 'Gypsy' SAscan resolution

Slot 8

Skill areaModel namesPurpose
ArmorInherent Implants 'Noble' MChull hitpoints
Electronic SystemsZainou 'Gypsy' PJ; Inquest 'Eros' MRpropulsion jammer cap need; stasis webifier range
EngineeringInherent Implants 'Squire' EMtotal capacitor capacity
GunneryEifyr & Co. 'Gunslinger' MP, Inherent Implants 'Lancer' ME, and Zainou 'Deadeye' MHmedium racial turret damage
IndustryZainou 'Beancounter' BXmanufacturing time
MissilesZainout 'Deadeye' GP; Zainou 'Snapshot' DMexplosion radius; defender missile velocity
NavigationEifyr & Co. 'Rogue' FCafterburner cap need
Neural EnhancementEifyr & Co. 'Alchemist' BYbooster duration
Resource ProcessingEifyr & Co.'Alchemist' GH; Zainou 'Beancounter' RXgas cloud harvester duration; reprocessing wastage
ScanningPoteque 'Prospector' ARprobe scan strength
ScienceZainou 'Beancounter' SCblueprint copy time
ShieldZainou 'Gnome' SEshield emission cap need
TargetingZainou 'Gypsy' LTtargeting range

Slot 9

Skill areaModel namesPurpose
ArmorInherent Implants 'Noble' RPrepair systems repair amount
Electronic SystemsZainou 'Gypsy' EW, SL, TG, WDelectronic attacks and sensor link cap need
Engineeringnone
GunneryEifyr & Co. 'Gunslinger' SS, Inherent Implants 'Lancer' RF; Zainou 'Deadeye' STdamage; rate of fire; optimal range
Industrynone
MissilesZainou 'Deadeye' TN; Zainou 'Snapshot' LM, RDexplosion velocity; small missile damage
NavigationEifyr & Co. 'Rogue' HSMWD cap need
Neural EnhancementEifyr & Co. 'Alchemist' NCbooster side effect severity
Resource Processingnone
ScanningPoteque 'Prospector' AC, HC, SVdata / relic analyzer virus coherence, salvage success probability
Sciencenone
ShieldZainou 'Gnome' SPshield recharge rate
Targetingnone

Slot 10

Skill areaModel namesPurpose
ArmorInherent Implants 'Noble' HGArmor hitpoints
Electronicsnone
Engineeringnone
GunneryEifyr & Co. 'Gunslinger' LP, Inherent Implants 'Lancer' LE, and Zainou 'Deadeye' LH; Zainou 'Gnome' WUlarge racial turret damage; turret CPU need
Industrynone
MissilesZainou 'Deadeye' RL; Zainou 'Snapshot' FRrate of fire; FoF explosion radius
Navigationnone
Neural EnhancementEifyr & Co. 'Alchemist' NRbooster side effect probability
Resource ProcessingInherent Implants 'Highwall' MX, MU; Inherent Implants 'Yeti' IHmining yield, mining upgrade CPU penalty; ice harvester duration
ScanningPoteque 'Prospector' Environmental Analysis EYanalyzer virus coherence and analyzer / salvager module duration
Sciencenone
Shieldnone
Targetingnone

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Hardwiring by series, summarized

Model namePurpose(s)
Eifyr & Co. 'Alchemist'skill boosters and gas cloud harvesting
Eifyr & Co. 'Gunslinger'projectile turret damage, all turret tracking and damage
Eifyr & Co. 'Rogue'navigation
Inherent Implants 'Highwall'mining
Inherent Implants 'Lancer'energy turret damage, all turret cap use and rate of fire
Inherent Implants 'Noble'hull/armor repair and hitpoints
Inherent Implants 'Squire'capacitor and power grid
Inherent Implants 'Yeti'ice harvesting
Poteque 'Prospector'scanning, analyzers & salvaging
Zainou 'Beancounter'research and manufacturing
Zainou 'Deadeye'hybrid turret damage, all turret falloff and optimal range.
Missile range, explosion radius, explosion velocity and launcher rate of fire.
Zainou 'Gnome'turret and launcher CPU, all shield
Zainou 'Gypsy'electronic systems, CPU and targeting
Zainou 'Snapshot'missile damage, defender missile velocity, FoF missile explosion radius

Table of Implants

SlotSkillNameSerialAttributes
6ArmorInherent Implants 'Noble' Repair SystemsRS-601 ~ 6061% ~ 6% reduction in armor/hull repair modules duration
6ArmorNumon Family Heirloom7% reduction in armor/hull repair modules duration
6ElectronicsZainou 'Gypsy' ElectronicsEE-601 ~ 6061% ~ 6% bonus to the CPU output
6ElectronicsZainou 'Gypsy' Electronics UpgradesEU-601 ~ 6061% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade skill
6EngineeringInherent Implants 'Squire' Capacitor Systems OperationEO-601 ~ 6061% ~ 6% reduction in capacitor recharge time
6EngineeringInherent Implants 'Squire' Power Grid ManagementEG-601 ~ 6061% ~ 6% bonus to the power grid output of your ship
6GunneryEifyr and Co. 'Gunslinger' Small Projectile TurretSP-601 ~ 6061% ~ 6% bonus to small projectile turret damage
6GunneryInherent Implants 'Lancer' Small Energy TurretSE-601 ~ 6061% ~ 6% bonus to small energy turret damage
6GunneryZainou 'Deadeye' Small Hybrid TurretSH-601 ~ 6061% ~ 6% bonus to small hybrid turret damage
6MissileZainou 'Gnome' Launcher CPU EfficiencyLE-601 ~ 6061% ~ 6% reduction in the CPU need of missile launchers
6MissileZainou 'Snapshot' Cruise MissilesCM-601 ~ 6061% ~ 6% bonus to the damage of cruise missiles
6MissileZainou 'Snapshot' TorpedoesTD-601 ~ 6061% ~ 6% bonus to the damage of torpedo missiles
6NavigationEifyr and Co. 'Rogue' Acceleration ControlAC-601 ~ 6061% ~ 6% bonus to afterburner and microwarpdrive speed increase
6NavigationEifyr and Co. 'Rogue' AfterburnerAB-602 ~ 6122% ~ 12% bonus to the duration of afterburners (available in 2,4,6,8,10,12 percent increments)
6NavigationEifyr and Co. 'Rogue' NavigationNN-601 ~ 6061% ~ 6% bonus to ship velocity
6NavigationShaqil's Speed Enhancer8% bonus to ship velocity
6NavigationEifyr and Co. 'Rogue' Warp Drive OperationWD-602 ~ 6122% ~ 12% reduction in the capacitor need of warp drive
6NavigationEifyr and Co. 'Rogue' Warp Drive SpeedWS-605 ~ 6185% ~ 18% bonus to ships warp speed (available in 5,8,10,13,15,18 percent increments)
6SciencePoteque ' Prospector' Astrometric PinpointingAP-602 ~ 6102% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments)
6ScienceZainou 'Beancounter' ResearchRR-601 ~ 6051% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments)
6ShieldZainou 'Gnome' Shield UpgradesSU-601 ~ 6061% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill
7DronesOvermind 'Goliath' Drone Tuner T25-10S25% Bonus to Drone Tank, 10% penalty to Drone Speed
7DronesOvermind 'Hawkmoth' Drone Tuner S10-25T10% Bonus to Drone Speed, 25% Penalty to Drone Tank
7ArmorInherent Implants 'Noble' Remote Armor Repair SystemsRA-701 ~ 7061% ~ 6% reduced capacitor need for remote armor repair system modules
7ElectronicsZainou 'Gypsy' Signature AnalysisSA-701 ~ 7061% ~ 6% bonus in ships scan resolution
7EngineeringInherent Implants 'Squire' Capacitor Emission SystemsES-701 ~ 7061% ~ 6% reduction in capacitor need of modules requiring the Energy Emission Systems skill
7EngineeringInherent Implants 'Squire' Energy Grid UpgradesEU-701 ~ 7061% ~ 6% reduction in CPU need of modules requiring the Energy Grid Upgrades skill
7EngineeringInherent Implants 'Squire' Energy Pulse WeaponsEP-701 ~ 7061% ~ 6% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill
7GunneryEifyr and Co. 'Gunslinger' Motion PredictionMR-701 ~ 7061% ~ 6% bonus to turret tracking speed
7GunneryOgdin's Eye Coordination Enhancer6% bonus to turret tracking speed
7GunneryInherent Implants 'Lancer' Controlled BurstsCB-701 ~ 7061% ~ 6% reduction in all turret capacitor need
7GunneryZainou 'Deadeye' Trajectory AnalysisTA-701 ~ 7061% ~ 6% bonus to turret falloff
7IndustryMichi's Excavation Augmentor5% bonus to mining yield of mining lasers
7MissileZainou 'Deadeye' Missile BombardmentMB-701 ~ 7061% ~ 6% bonus to all missiles' maximum flight time
7MissileZainou 'Deadeye' Missile ProjectionMP-701 ~ 7061% ~ 6% bonus to all missiles' maximum velocity
7MissileZainou 'Snapshot' Assault MissilesAM-701 ~ 7061% ~ 6% bonus to assault missile damage
7MissileZainou 'Snapshot' Heavy MissilesHM-701 ~ 7061% ~ 6% bonus to heavy missile damage
7NavigationEifyr and Co. 'Rogue' Evasive ManeuveringEM-701 ~ 7061% ~ 6% bonus to ship agility
7NavigationZor's Custom Navigation Link10% bonus to afterburner duration
7SciencePoteque 'Prospector' Astrometric AcquisitionAQ-702 ~ 7102% ~ 10% reduction in probe scanning time (available in 2,6,10 percent increments)
7ScienceZainou 'Beancounter' MetallurgyMY-701 ~ 7051% ~ 5% bonus to material efficiency research speed (available in 1,3,5 percent increments)
7ShieldZainou 'Gnome' Shield ManagementSM-701 ~ 7061% ~ 6% bonus to shield capacity
7ShieldSansha Modified 'Gnome' Implant3% bonus to shield capacity AND to shield recharge rate
8ArmorInherent Implants 'Noble' MechanicMC-801 ~ 8061% ~ 6% bonus to hull hp
8ElectronicsZainou 'Gypsy' Long Range TargetingLT-801 ~ 8061% ~ 6% bonus to max targeting range
8ElectronicsZainou 'Gypsy' Propulsion JammingPJ-801 ~ 8061% ~ 6% reduction in capacitor need for modules requiring Propulsion Jamming skill
8ElectronicsInquest 'Eros' Stasis WebifierMR-803 ~ 8073% ~ 7% increase in stasis webifier range
8EngineeringInherent Implants 'Squire' Capacitor ManagementEM-801 ~ 8061% ~ 6% bonus to ships capacitor capacity
8GunneryInherent Implants 'Lancer' Medium Energy TurretME-801 ~ 8061% ~ 6% bonus to medium energy turret damage
8GunneryZainou 'Deadeye' Medium Hybrid TurretMH-801 ~ 8061% ~ 6% bonus to medium hybrid turret damage
8GunneryEifyr and Co. 'Gunslinger' Medium Projectile TurretMP-801 ~ 8061% ~ 6% bonus to medium projectile turret damage
8IndustryEifyr and Co. 'Alchemist' Gas HarvestingGH-801 ~ 8051% ~ 5% reduction to gas cloud harvester cycle time (available in 1,3,5 percent increments)
8IndustryZainou 'Beancounter' IndustryBX-801 ~ 8041% ~ 4% reduction in manufacturing time (available in 1,2,4 percent increments)
8IndustryZainou 'Beancounter' RefiningRX-801 ~ 8041% ~ 4% reduction in refinery waste (available in 1,2,4 percent increments)
8MissileZainou 'Deadeye' Guided Missile PrecisionGP-801 ~ 8061% ~ 6% reduced factor of signature radius for all missile explosions
8MissileZainou 'Snapshot' Defender MissilesDM-801 ~ 8061% ~ 6% bonus to the velocity of defender missiles
8NavigationEifyr and Co. 'Rogue' Fuel ConservationFC-801 ~ 8061% ~ 6% reduction in afterburner capacitor needs
8NavigationZor's Custom Navigation Hyper-Link5% bonus to afterburner and MWD speed boost
8ScienceEifyr and Co. 'Alchemist' BiologyBY-805 ~ 8101% ~ 6% bonus to attribute booster duration (available in 5,10 percent increments)
8SciencePoteque 'Prospector' Astrometric RangefindingAR-802 ~ 8102% ~ 10% strong scanning strength with scan probes (available in 2,6,10 percent increments)
8ScienceZainou 'Beancounter' ScienceSC-801 ~ 8051% ~ 5% bonus to blueprint copying speed (available in 1,3,5 percent increments)
8ShieldZainou 'Gnome' Shield Emission SystemsSE-801 ~ 8061% ~ 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill
9DronesCreoDron 'Yellowjacket' Drone Tuner D5-10T5% Bonus to Drone Damage, 10% penalty to Drone Tank
9DronesCreoDron 'Bumblebee' Drone Tuner T10-5D10% Bonus to Drone Tank, 5% Penalty to Drone Damage
9ArmorInherent Implants 'Noble' Repair ProficiencyRP-901 ~ 9061% ~ 6% bonus to repair system repair amount
9ElectronicsZainou 'Gypsy' Electronic WarfareEW-901 ~ 9061% ~ 6% reduction in ECM and ECM Burst module capacitor need
9ElectronicsZainou 'Gypsy' Sensor LinkingSL-901 ~ 9061% ~ 6% reduction in capacitor need of modules requiring the Sensor Linking skill
9ElectronicsZainou 'Gypsy' Weapon DisruptionWD-901 ~ 9061% ~ 6% reduction in capacitor need of modules requiring the Weapon Disruption skill
9ElectronicsZainou 'Gypsy' Target PaintingTG-901 ~ 9061% ~ 6% reduction in capcitor need of modules requiring the Target Painting skill
9GunneryEifyr and Co. 'Gunslinger' Surgical StrikeSS-901 - 9061% ~ 6% bonus to all turret damages
9GunneryInherent Implants 'Lancer' GunneryRF-901 ~ 9061% ~ 6% bonus to all turret rate of fire
9GunneryZainou 'Deadeye' SharpshooterST-901 ~ 9061% ~ 6% bonus to all turret optimal range
9GunneryPashan's Turret Customization Mindlink7% bonus to all turret rate of fire
9MissileZainou 'Deadeye' Target Navigation PredictionTN-901 ~ 9061% ~ 6% decrease in factor of target's velocity for all missiles
9MissileZainou 'Snapshot' Light MissilesLM-901 ~ 9061% ~ 6% bonus to damage of light missiles
9MissileZainou 'Snapshot' RocketsRD-901 ~ 9061% ~ 6% bonus to damage of rockets
9NavigationEifyr and Co. 'Rogue' High Speed ManeuveringHS-901 ~ 9061% ~ 6% reduction in capacitor need of modules requiring High Speed Maneuvering
9ScienceEifyr and Co. 'Alchemist' Nanite ControlNC-903 ~ 9053% ~ 5% bonus reduction to side effects (available in 3,5 percent increments)
9SciencePoteque 'Prospector' ArchaeologyAC-905+5 Virus Coherence bonus for Relic Analyzers
9SciencePoteque 'Prospector' HackingHC-905+5 Virus Coherence bonus for Data Analyzers
9SciencePoteque 'Prospector' SalvagingSV-9055% increase in chance of salvage retrieval
9ShieldZainou 'Gnome' Shield OperationSP-901 ~ 9061% ~ 6% boost to shield recharge rate
10ArmorInherent Implants 'Noble' Hull UpgradesHG-1001 ~ 10081% ~ 8% bonus to armor hitpoints
10ArmorImperial Navy Modified 'Noble' Implant3% bonus to armor hit points AND to repair system repair amount
10GunneryInherent Implants 'Lancer' Large Energy TurretLE-1001 ~ 10061% ~ 6% bonus to large energy turret damage
10GunneryZainou 'Deadeye' Large Hybrid TurretLH-1001 ~ 10061% ~ 6% bonus to large hybrid turret damage
10GunneryEifyr and Co. 'Gunslinger' Large Projectile TurretLP-1001 ~ 10061% ~ 6% bonus to large projectile turret damage
10GunneryZainou 'Gnome' Weapon UpgradesWU-1001 ~ 10061% ~ 6% reduction in the CPU required by turrets
10GunneryPashan's Turret Handling Mindlink7% bonus to large energy turret damage
10IndustryInherent Implants 'Highwall' MiningMX-1001 ~ 10051% ~ 5% bonus to mining yield (available in 1,3,5 percent increments)
10IndustryInherent Implants 'Highwall' Mining UpgradesMY-1001 ~ 10051% ~ 5% reduction in CPU penalty of mining ugprade modules (available in 1,3,5 percent increments)
10IndustryInherent Implants 'Yeti' Ice HarvestingIH-1001 ~ 10051% ~ 5% decrease in ice harvester cycle time (available in 1,3,5 percent increments)
10LeadershipArmored Command Mindlink25% increase to the command bonus of Armored Warfare Link modules and replaces Armored Warfare skill bonus with fixed 15% armor HP bonus
10LeadershipInformation Command Mindlink50% increase to the command bonus of Information Warfare Link modules and replaces Information Warfare skill bonus with fixed 15% targeting range bonus
10LeadershipShield Command Mindlink25% increase to the command bonus of Siege Warfare Link modules and replaces Siege Warfare skill bonus with fixed 15% shield HP bonus
10LeadershipSkirmish Command Mindlink25% increase to the command bonus of Skirmish Warfare Link modules and replaces Skirmish Warfare skill bonus with fixed 15% agility bonus
10LeadershipCaldari Navy Command Mindlink25% increase to the command bonus of Siege Warfare and Information Warfare Link modules.

Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus.Replaces Information Warfare skill bonus with fixed 15% targeting range bonus.

10LeadershipFederation Navy Warfare Mindlink25% increase to the command bonus of Armored Warfare and Skirmish Warfare Link modules.

Replaces Armored Warfare skill bonus with fixed 15% armor HP bonus.Replaces Skirmish Warfare skill bonus with fixed 15% agility bonus.

10LeadershipImperial Navy Command Mindlink25% increase to the command bonus of Armored Warfare and information Warfare Link modules.

Replaces Armored Warfare skill bonus with fixed 15% armor HP bonus.Replaces Information Warfare skill bonus with fixed 15% targeting range bonus.

10LeadershipRepublic Fleet Command Mindlink25% increase to the command bonus of Siege Warfare and Skirmish Warfare Link modules.

Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus.Replaces Skirmish Warfare skill bonus with fixed 15% agility bonus.

10LeadershipMining Foreman Mindlink25% increase to the command bonus of Mining Foreman Link modules and replaces Mining Foreman skill bonus with fixed 15% mining yield bonus
10LeadershipORE Mining Director Mindlink+25% bonus to Mining Foreman and Shield Command Burst effect strength and duration. Replaces Mining Foreman Mindlink and Shield Command Mindlink
10MissileZainou 'Deadeye' Rapid LaunchRL-1001 ~ 10061% ~ 6% bonus to all missile launcher rate of fire
10MissileZainou 'Snapshot' FOF Explosion RadiusFR-1001 ~ 10061% ~ 6% bonus to explosion radius of auto-target missiles
10MissileWhelan Machorin's Ballistic Smartlink5% reduction in missile launcher rate of fire
10ScienceEifyr and Co. 'Alchemist' Neurotoxin RecoveryNR-1003 ~ 10053% ~ 5% less chance of side effect when using boosters (available in 3,5 percent increments)
10SciencePoteque 'Prospector' Environmental AnalysisEY-10055% reduction in cycle time of salvage, hacking and archaeology modules; and +5 Virus Coherence bonus for both data and relic analyzers.

Implant Acquisition

All hardwiring implants can be purchased at NPC stations through the LP store. This is usually the most cost-effective way but not always as the market is volatile and may offer cheaper implants off the market than the LP store. Ellatha LP Database hosts an LP database so implants and their LP store prices can be cross-checked with market prices.

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